I did find some virgin territory further afield though, which I promptly set fire to by nabbing an artefact from a booby-trapped shrine. Exploring is certainly less magical when you're following in someone else's footsteps. I started my first expedition by visiting a string of already desecrated shrines, which was as underwhelming as it sounds. If you go for too long without feeding your party some chocolate or whisky, they'll start misbehaving. You wander about, plotting routes towards sites that might contain treasure, monsters or decisions. It plays in much the same way as the original. Be the first to visit everywhere that's notable in a region, and it'll get named after you. Instead, you're racing to uncover places of interest. You do see them wandering about on the same map as you, but there's no way to interact directly. You don't actually communicate with other players - I'm just imagining their vitriol. I've been exploring new worlds in my browser though, and so far their contribution has just been 'nuh nuh, we got to that shrine before you'. In the beta for Curious Expedition: Rivals, other players can wriggle their way into those stories. "If Spelunky were a slow-paced top-down exploration game, it’d be The Curious Expedition." Adam (sob) said that back when we declared it the best Roguelike of 2016, and I can see where he's coming from: they're both games about weaving stories from procedurally generated calamities.
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